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Glossary
Team topology, used here in the sense of Matthew Skelton and Manuel Pais’s Team Topologies approach, is a way to organize software and digital delivery with four team types — stream-aligned, platform, enabling, and complicated-subsystem — and three interaction modes — collaboration, X-as-a-Service, and facilitating — so cognitive load and dependencies stay manageable as systems scale.
Scaling delivery often fails when every team is expected to be fully autonomous while sharing tangled platforms and unclear handoffs. Team Topologies gives leaders a specific vocabulary for matching team purpose to architecture and for choosing how teams should interact.
The canonical vocabulary term is singular (“Team topology”), but the named four team types and three interaction modes are components of the Skelton and Pais framework — not interchangeable synonyms for the whole approach, and not a claim that every team-organization design is Team Topologies.
It is a design aid inside organizational design and operating-model work, not a full enterprise operating model by itself.
Example (enterprise): A scale-up with twelve feature teams all blocked on the same authentication codebase introduces a platform team owning identity as a service, plus a short-lived enabling team coaching two stream-aligned teams on observability. Interaction modes are published so “help” requests do not silently become permanent dual-track ownership.
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